Maya: Dynamic Simulations with Bullet Physics.
(Online Course)
Author
Contributors
Published
Carpenteria, CA linkedin.com, 2014.
Format
Online Course
Status
Description
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Language
English
Notes
General Note
10/16/201412:00:00AM
Participants/Performers
Presenter: Aaron F. Ross
Description
Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.
Description
Visual effects designers and video game artists often need to animate complex scenes containing physical simulations. The Bullet dynamics solver, an open-source physics engine, is a great solution, and it replaces Maya's legacy rigid-body and soft-body toolsets. Fast and efficient, Bullet is highly optimized and integrated into the existing Maya toolset. In this course, Aaron F. Ross shows how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects. Learn how to create simulations with polygon objects; work with dynamic and passive rigid bodies; integrate dynamics with keyframes, constraints, and soft bodies; and use rigid sets to create breakage simulations. Aaron will also show how to leverage Alembic data for faster baking, caching, and importing and exporting.
System Details
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
Citations
APA Citation, 7th Edition (style guide)
F. Ross, A. (2014). Maya: Dynamic Simulations with Bullet Physics . linkedin.com.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)F. Ross, Aaron. 2014. Maya: Dynamic Simulations With Bullet Physics. linkedin.com.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)F. Ross, Aaron. Maya: Dynamic Simulations With Bullet Physics linkedin.com, 2014.
MLA Citation, 9th Edition (style guide)F. Ross, Aaron. Maya: Dynamic Simulations With Bullet Physics linkedin.com, 2014.
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