3ds Max: Character Rigging.
(Online Course)

Book Cover
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Published
Carpenteria, CA linkedin.com, 2014.
Format
Online Course
Status

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Language
English

Notes

General Note
8/12/201412:00:00AM
Participants/Performers
Presenter: George Maestri
Description
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Description
3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions.
System Details
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.

Citations

APA Citation, 7th Edition (style guide)

Maestri, G. (2014). 3ds Max: Character Rigging . linkedin.com.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Maestri, George. 2014. 3ds Max: Character Rigging. linkedin.com.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Maestri, George. 3ds Max: Character Rigging linkedin.com, 2014.

MLA Citation, 9th Edition (style guide)

Maestri, George. 3ds Max: Character Rigging linkedin.com, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.